
import gamelib2d.MapData;

class Blocksm5l4Info extends MapData
{
  public function new ()
  {
    name = "m5l4";
    mapW = 25;
    mapH = 25;
  }

  override public function mapdata () : Array<Array<Int>> {
  return 
  [[ 11, 11,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  0,  0,  0,  0,  0,
      0,  0, 11, 11, 11, 11, 11],
   [  0, 11, 11,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  0,  0,  0,  0,  0,
      0,  0, 11,  0,  0,  0,  0],
   [  0,  0, 11,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  0,  0, 11, 11, 11,
      0,  0, 11,  0,  0,  0,  0],
   [  0,  0, 11,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  0,  0, 11,  0,  0,
      0,  0, 11,  0,  0,  0,  0],
   [ 11, 11, 11,  0,  0,  0,  3,  3,  3,  3,  0,  0,  0,  0,  0,  3,  0,  0,
     11, 11, 11,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  3,  3,  3,  3,  3,  3,  0,  0,  0,  0,  0,  3,  0, -5,  0,  3,  0,  0,
      0,  0,  0,  0,  0,  3,  3],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  3,  0,  3,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  3,  0,  3,  0,  3,
      3,  3,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  3,  0,  0,
      0,  3,  0,  0,  0,  0,  0],
   [  0,  0,  3,  3,  3,  0,  0,  3,  3,  3,  0,  0,  0,  3,  0,  3,  3,  0,
      0,  3,  3,  3,  0,  0,  0],
   [  0,  0,  3,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  3,  0,  0,  0,  0,
      0,  3,  0,  0,  0,  0,  0],
   [  0,  0,  3,  0,  0,  0,  0,  0,  0,  0,  0,  3,  0,  0,  0,  0,  0,  0,
      0,  3,  0,  0,  0,  0,  0],
   [  0,  0,  3,  0,  0,  0,  0,  3,  3,  3,  0,  3,  3,  3,  3,  3,  3,  3,
      3,  3,  0,  0,  0,  0,  0],
   [  0,  0,  3,  0,  0,  0,  0,  3, -5,  3,  0,  0,  0,  0,  0,  0,  0,  3,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  3,  0,  0,  0,  0,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,  3,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 11, 11, 11,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  3,  0],
   [  0,  0,  3,  0,  0,  4,  4, -5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  3,  0],
   [  0,  0,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  3,  0],
   [  0,  0,  3,  3,  0,  0,  0,  0,  0,  0,  0, 11, 11, 11, 11, 11, 11, 11,
      0,  0,  0,  0,  0,  3,  0],
   [  0,  0,  0,  3,  0,  0,  0, 11, 11, 11, 11, 11,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
     11, 11, 11, 11,  0,  0,  0],
   [  0,  0,  0,  0,  0,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  3,  3,  3,  3,  3,  3,  3,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0]]; 
  }

  override public function boundmapdata () : Array<Array<Int>> {
  return 
  [[4096,4096,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,4096,4096,4096,4096,4096],
   [  0,4096,4096,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,4096,  0,  0,  0,  0],
   [  0,  0,4096,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,4096,4096,4096,
      0,  0,4096,  0,  0,  0,  0],
   [  0,  0,4096,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,4096,  0,  0,
      0,  0,4096,  0,  0,  0,  0],
   [4096,4096,4096,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    4096,4096,4096,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,4096,4096,4096,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,4096,4096,4096,4096,4096,4096,
    4096,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,4096,4096,4096,4096,4096,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    4096,4096,4096,4096,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0]]; 
  }
}
